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I will be using Blade-Shield as a example for several of the ways to make choices based off of this elevator pitch. It’s simple, to the point, and gives you a place to start creating the rest of the character. The elevator pitch for a recent character I made called “Blade-Shield” was “a robot taken over by nature and tasked with protecting it”. Whenever I start out making a character that I want to invest any extended period of time in, I always try to come up with the elevator pitch of a character idea. Now if you are not concerned with making an interesting character or you already have a character you want to play feel free to skip this step.
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If there is one thing that is not covered in the PHB step-by-step guide its discussing the core concept of a character. If you are using this guide to create your first character I do not recommend you get into multiclassing as it increases in complexity and makes character creation just that more complicated. If there is a demand for it I can go more in depth about aspects of the standard character sheets. To keep this article from doubling in length I am going to assume that you, the reader, understand the game and character sheets enough to write down what features you gain from your choices. Use this as a starting point for that conversation.
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My suggestion is to talk with your DM when going over this guide. None of the steps I present are a replacement for the way your DM does their character creation. I need to start this entire article off right. I however am not everyone, and some individuals still struggle with character creation. For many this information is sufficient, this is the way that I got into creating characters. It’s not that I believe that this knowledge isn’t important, just that there is a step-by-step guide in the Player’s Handbook (PHB pg.
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As a new player, this task can be daunting without any knowledge of what is required.Īt first mention I had passed off the idea of creating this guide. Some individuals absolutely love character creation, others dread the work that is involved in it.
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One topic that always comes up at some point in a players career is character creation.
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